Prep Weekend Post Mortem

I spent most of my weekend in game prep. A good chunk of prep was piecing together what I’d done and what I’d planned to do five years ago. Some of my notes were helpful, some confusing. I ended up sending a timeline to the players that included two game sessions of stuff that we hadn’t gotten to yet because I’d done so much prep for those sessions that I thought we’d actually played them!

Much of the rest of my prep was figuring out (and in some cases retooling) the metaplot. I like the adventure path for setting and encounter details, but the metaplot of Queen Ileosa eating huge bags of stupid-evil for breakfast with a generous dollop of weirdly anti-queer misogyny… just doesn’t work for me. And it wouldn’t work for my players, either. Leaving aside the problematic gender politics, when you have smart players, you need a smarter villan (or set of villains, or in my case, factions of ‘tagonists all with different, complicated, sometimes overlapping, and always ethically complicated agendas).

I had a mini char-gen session with Bryn and Adrienne. Bryn played a social rogue con artist (Renata/Arenzia) in the first iteration of the game, so we spent some time going over the new-to-us unchained rogue mechanics, pricing and selling the treasure that never got sold five years ago, and talking about the long con her character has been running and how it has progressed over the past six months of in-game downtime. She already hates her courtly foil, Lady Melia Arkona, who has set a fasion for wearing gaudy jewelry – lots of it – at court, meaning that “Lady” Renata can’t attend as many functions as she needs to. I suspect Lady Melia is not long for this world.

Adrienne is newish to gaming (she avoided it for years and then fell hard with Bryn’s L5R game), so char gen with her was a little different because she doesn’t have that gamer thing of having grown up steeped in the books and knowing all the possibilities open to her that she’s wanted to play but hasn’t yet had a chance. However, she’s a big fan of the sharks of Same-Z (especially Shumoku). When she jokingly asked if she could have a shark, I took her seriously (my philosophy of GM’ing is that there’s always a way to give a player what they want and still keep things true to the setting — you just have to think creatively). Jigsaw sharks are a thing in this setting and module, so at first I kicked around the idea that she could be a necromancer who only animated dead animals… for ethical reasons?

And then I googled ‘landshark Pathfinder’ and went, “oh right. Bulette!”

bulette_by_katemare

Now, also in the setting module, they mention that the local Shoanti tribes (who got booted out of Korvosa by Chelish colonizers about 300 years previous) hunt bulette and bring it to the city to sell. So again, the setting-as-written supports this outrageous idea. Having a Shoanti PC works great for my modified module (because of course part of the story I’m telling is going to be critical of the massacre and displacement of the Shoanti in ways that the real setting materials… aren’t).

So I pitched to Adrienne the idea of a nomad princess with a landshark animal companion (druid, using a hybrid snapping turtle/crocodile template because a real bulette would be so overpowered). She loved it. The bulette is a runt with a hammerhead mutation. His name is Olon Toms (which I’m informed means ‘hungry potato’ in Mongolian?) I suspect he’s going to win a lot of hearts and minds to the Shoanti cause.

Did I say win? I meant eat.

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